1.6.1.1 Using the +prove Command+Prove is perhaps best used to demonstrate proficiency in
an activity that spans a significant amount of time or which does not
lend itself to a roll against a specific event. A performer in a play
— especially one where the audience's reaction has a bearing on
plot events — could prove his ability with relevant skills such as
Actor and Bard at the beginning of the play, for example, rather than
making a number of rolls against these skills during the play. The
audience (or rather the audience's players) could use this information
as a guide to how their characters would react to the performance. Or a
jeweler might be showing his wares to a prospective customer: proving
his skill as a jeweler would provide the customer with a reliable guide
to the quality of the merchandise. Also, players who want to improvise a
scene rather than handle it through rolls might want to use
+prove at the outset to get a good idea of their relative
abilities.
The syntax of the
In essence, the syntax is that of an English imperative sentence.
Think about what you want to prove, and to whom, and type that; the
command should be able to parse the sentence. In the examples provided
below, both the terse and long forms — including punctuation —
will work as To display a stat or skill level to the room,
+prove dex
To display a level to an individual or group, `+prove <stat or
skill> to <players>'.
+prove str to nim
To show that a level is at least a certain number,
+prove fencing is 12
To prove a level relative to that of another player,
+prove court influence vs andrew
The `is higher' form works just like `vs' or `against'. If you try to
prove that a level `is higher' than another player's, when in fact it
is not, prove will display the true relationship.
+prove that my court influence skill is higher than Antar's.
In general, the parser should be able to interpret commands ranging
from
+prove to Nim that my strength is at least ten.
