@set help=/_admins: (string) #7727 @set help=/_default#/1: (string) Welcome to the ProtoMuck 1.5 User's Guide! @set help=/_default#/10: (string) Administrative Commands | (index4) | @set help=/_default#/11: (string) Object Flags | (index5) | @set help=/_default#/12: (string) MUCK Topics | (index6) | @set help=/_default#/13: (string) Credits | (credits)| @set help=/_default#/14: (string) ----------------------------------------------------- @set help=/_default#/15: (string) Type 'help ' to get more help on a topic. @set help=/_default#/16: (string) Type 'help #s ' to search for entries containing . @set help=/_default#/17: (string) Type 'help #c' for a complete listing of help file contents. @set help=/_default#/18: (string) Type 'help #help' for more information on this command. @set help=/_default#/2: (string) @set help=/_default#/3: (string) You can get more help on the following topics: @set help=/_default#/4: (string) ----------------------------------------------------- @set help=/_default#/5: (string) Topic |Index | @set help=/_default#/6: (string) ----------------------------------------------------- @set help=/_default#/7: (string) Basic Commands | (index1) | @set help=/_default#/8: (string) Building Commands | (index2) | @set help=/_default#/9: (string) Programming Commands | (index3) | @set help=/_default#/: (string) 18 @set help=/_docs/=$at$=action#/1: (string) @action = [=] @set help=/_docs/=$at$=action#/10: (string) Certain names cannot be used when making an action, such as 'here' or 'me'. @set help=/_docs/=$at$=action#/11: (string) Use of this command can be disabled by setting: @tune building=no @set help=/_docs/=$at$=action#/2: (string) ------------------------------------ @set help=/_docs/=$at$=action#/3: (string) Permissions: BUILDER @set help=/_docs/=$at$=action#/4: (string) Creates a new action and attaches it to the thing, room, or player @set help=/_docs/=$at$=action#/5: (string) specified. If a is specified, then the _reg/ property on @set help=/_docs/=$at$=action#/6: (string) the player is set to the dbref of the new object. This lets players refer @set help=/_docs/=$at$=action#/7: (string) to the object as $ (ie: $mybutton) in @locks, @sets, etc. You may @set help=/_docs/=$at$=action#/8: (string) only attach actions you control to things you control. The action can then @set help=/_docs/=$at$=action#/9: (string) be linked with the command @LINK. @set help=/_docs/=$at$=action#/kwords: (string) building @set help=/_docs/=$at$=action#/: (string) 11 @set help=/_docs/=$at$=armageddon#/1: (string) @armageddon @set help=/_docs/=$at$=armageddon#/10: (string) with the prefix DDAY. @set help=/_docs/=$at$=armageddon#/2: (string) ---------------------- @set help=/_docs/=$at$=armageddon#/3: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=armageddon#/4: (string) @set help=/_docs/=$at$=armageddon#/5: (string) Shuts down the muck without saving the data base in the process. This command @set help=/_docs/=$at$=armageddon#/6: (string) must be typed in full and the muck name is case sensitive and must match the @set help=/_docs/=$at$=armageddon#/7: (string) @tuned muckname. @set help=/_docs/=$at$=armageddon#/8: (string) Failed attempts at using @armageddon are logged to the status log with the @set help=/_docs/=$at$=armageddon#/9: (string) prefix SHAM, and successful uses of this command are logged to the status log @set help=/_docs/=$at$=armageddon#/kwords: (string) Admin @set help=/_docs/=$at$=armageddon#/: (string) 10 @set help=/_docs/=$at$=attach#/1: (string) @attach = @set help=/_docs/=$at$=attach#/2: (string) ----------------------------- @set help=/_docs/=$at$=attach#/3: (string) Removes the action from where it was and attaches it to the new source. @set help=/_docs/=$at$=attach#/4: (string) You must control the action in question being attached and the new @set help=/_docs/=$at$=attach#/5: (string) source that it is being attached to. @set help=/_docs/=$at$=attach#/kwords: (string) building @set help=/_docs/=$at$=attach#/: (string) 5 @set help=/_docs/=$at$=boot#/1: (string) @boot @set help=/_docs/=$at$=boot#/2: (string) -------------- @set help=/_docs/=$at$=boot#/3: (string) Permissions: W1 Mage or BOOT @power @set help=/_docs/=$at$=boot#/4: (string) @set help=/_docs/=$at$=boot#/5: (string) Disconnects a player from the game. If a player is connected more than once @set help=/_docs/=$at$=boot#/6: (string) it affects only the most recent connection. This command can not ever be used to @set help=/_docs/=$at$=boot#/7: (string) boot character #1 from the MUCK, and only W4+ characters can boot wizards of @set help=/_docs/=$at$=boot#/8: (string) level W3 or below. @set help=/_docs/=$at$=boot#/kwords: (string) Admin @set help=/_docs/=$at$=boot#/: (string) 8 @set help=/_docs/=$at$=chlock#/1: (string) @chlock [=] @set help=/_docs/=$at$=chlock#/10: (string) @set help=/_docs/=$at$=chlock#/11: (string) See: @CHOWN, KEYS @set help=/_docs/=$at$=chlock#/2: (string) ------------------------ @set help=/_docs/=$at$=chlock#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=chlock#/4: (string) This command lets you lock who can @chown an object, even if the object is @set help=/_docs/=$at$=chlock#/5: (string) set CHOWN_OK. Those who can pass the lock can @chown the object, those who @set help=/_docs/=$at$=chlock#/6: (string) don't, cannot @chown the object. Entering the command without a key will @set help=/_docs/=$at$=chlock#/7: (string) remove the @chlock. The current @chlock on any object can be seen on the @set help=/_docs/=$at$=chlock#/8: (string) examine screen as: @set help=/_docs/=$at$=chlock#/9: (string) Chown_OK Key: @set help=/_docs/=$at$=chlock#/kwords: (string) building @set help=/_docs/=$at$=chlock#/: (string) 11 @set help=/_docs/=$at$=chown#/1: (string) @chown [=] @set help=/_docs/=$at$=chown#/10: (string) object unless they are holding it. Wizards can @chown almost everything, though @set help=/_docs/=$at$=chown#/11: (string) the PROTECT flag may limit even a Wizard's ability to @chown something. @set help=/_docs/=$at$=chown#/12: (string) @set help=/_docs/=$at$=chown#/13: (string) See: PROTECT @set help=/_docs/=$at$=chown#/2: (string) --------------------------- @set help=/_docs/=$at$=chown#/3: (string) Permissions: !GUEST - To use. @set help=/_docs/=$at$=chown#/4: (string) W2 Wizard - To use without restrictions. @set help=/_docs/=$at$=chown#/5: (string) @set help=/_docs/=$at$=chown#/6: (string) Changes the ownership of to , or if no player is given, to @set help=/_docs/=$at$=chown#/7: (string) yourself. All players are allowed to take possession of objects, rooms, and @set help=/_docs/=$at$=chown#/8: (string) actions, provided the CHOWN_OK flag is set. Mortals cannot take ownership of @set help=/_docs/=$at$=chown#/9: (string) a room unless they are standing in it, and may not take ownership of an @set help=/_docs/=$at$=chown#/kwords: (string) building @set help=/_docs/=$at$=chown#/: (string) 13 @set help=/_docs/=$at$=conlock#/1: (string) @conlock = @set help=/_docs/=$at$=conlock#/2: (string) ----------------------- @set help=/_docs/=$at$=conlock#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=conlock#/4: (string) @set help=/_docs/=$at$=conlock#/5: (string) Locks a container from or to players or objects. Those who can pass the @set help=/_docs/=$at$=conlock#/6: (string) lock will be able to take things out and put things into the container. @set help=/_docs/=$at$=conlock#/7: (string) Those who cannot pass the lock cannot do so. The current @conlock on @set help=/_docs/=$at$=conlock#/8: (string) any object can be found under the examine screen as: @set help=/_docs/=$at$=conlock#/kwords: (string) building @set help=/_docs/=$at$=conlock#/: (string) 8 @set help=/_docs/=$at$=contents#/1: (string) @contents [] [= = []] @set help=/_docs/=$at$=contents#/10: (string) is linked, or *METALINK* for exits linked to more than one thing), location @set help=/_docs/=$at$=contents#/11: (string) and count. @set help=/_docs/=$at$=contents#/12: (string) @set help=/_docs/=$at$=contents#/13: (string) Valid flags: ABCDHJKLMQSW Flags of E, F, G, P, R, and T will match Exits, @set help=/_docs/=$at$=contents#/14: (string) programs, Garbage, Players, Rooms, and Things, respectively. U will match @set help=/_docs/=$at$=contents#/15: (string) unlinked objects. O will match Old objects, unused for more than 90 days. @set help=/_docs/=$at$=contents#/16: (string) Digits 0 to 9 will match Mucker Levels or Priority Levels. @set help=/_docs/=$at$=contents#/17: (string) @find =P9 -> the Man @set help=/_docs/=$at$=contents#/18: (string) @set help=/_docs/=$at$=contents#/19: (string) Example: @contents here=DE=owner @set help=/_docs/=$at$=contents#/2: (string) -------------------------------------------------------- @set help=/_docs/=$at$=contents#/20: (string) Will list all Dark Exits who's source is your current location, @set help=/_docs/=$at$=contents#/21: (string) giving the owner of each one. @set help=/_docs/=$at$=contents#/22: (string) @set help=/_docs/=$at$=contents#/23: (string) See @FIND, @OWNED, and @ENTRANCES. @set help=/_docs/=$at$=contents#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=contents#/4: (string) Searches the given object for items & exits that match the given flag @set help=/_docs/=$at$=contents#/5: (string) string. Flags or types can be specified to check for or against certain @set help=/_docs/=$at$=contents#/6: (string) ones. (A ! before the flag indicates that it is to be excluded.) A "U" in @set help=/_docs/=$at$=contents#/7: (string) the flags list indicates an unlinked item. An "@" matches only Old objects, @set help=/_docs/=$at$=contents#/8: (string) unused for more than 90 days. The output types that can be specified are @set help=/_docs/=$at$=contents#/9: (string) owners, links (which outputs either *UNLINKED*, the object to which the item @set help=/_docs/=$at$=contents#/kwords: (string) building @set help=/_docs/=$at$=contents#/: (string) 23 @set help=/_docs/=$at$=create#/1: (string) @create [=[=]] @set help=/_docs/=$at$=create#/10: (string) pennies to create. If a is specified, then the _reg/ @set help=/_docs/=$at$=create#/11: (string) property on the player is set to the dbref of the new object. This lets @set help=/_docs/=$at$=create#/12: (string) players refer to the object as $ (ie: $mybutton) in @locks, @sets, @set help=/_docs/=$at$=create#/13: (string) etc. @set help=/_docs/=$at$=create#/14: (string) @set help=/_docs/=$at$=create#/15: (string) Use of this command can be prevented by setting @tune building=no. @set help=/_docs/=$at$=create#/2: (string) -------------------------------------- @set help=/_docs/=$at$=create#/3: (string) Permissions: BUILDER @set help=/_docs/=$at$=create#/4: (string) @set help=/_docs/=$at$=create#/5: (string) Creates a new object and places it in your inventory. If is @set help=/_docs/=$at$=create#/6: (string) specified, you are charged that many pennies, and in return, the @set help=/_docs/=$at$=create#/7: (string) object is endowed with a value according to a special formula. @set help=/_docs/=$at$=create#/8: (string) @set help=/_docs/=$at$=create#/9: (string) Usually the maximum value of an object is 100 pennies, which would cost 505 @set help=/_docs/=$at$=create#/kwords: (string) building @set help=/_docs/=$at$=create#/: (string) 15 @set help=/_docs/=$at$=credits#/1: (string) @credits @set help=/_docs/=$at$=credits#/2: (string) -------- @set help=/_docs/=$at$=credits#/3: (string) Get a detailed list of credits for the muck server itself. @set help=/_docs/=$at$=credits#/kwords: (string) basics @set help=/_docs/=$at$=credits#/: (string) 3 @set help=/_docs/=$at$=dbginfo#/1: (string) @dbginfo @set help=/_docs/=$at$=dbginfo#/2: (string) -------- @set help=/_docs/=$at$=dbginfo#/3: (string) Permisions: W1 Mage @set help=/_docs/=$at$=dbginfo#/4: (string) If the MUCK is running in disk-based mode (Where the props are read off the @set help=/_docs/=$at$=dbginfo#/5: (string) hard disk only when needed), this command will print out information about @set help=/_docs/=$at$=dbginfo#/6: (string) the loading and unloading of the props from memory. @set help=/_docs/=$at$=dbginfo#/: (string) 6 @set help=/_docs/=$at$=delta#/1: (string) @delta or @dlt @set help=/_docs/=$at$=delta#/2: (string) -------------- @set help=/_docs/=$at$=delta#/3: (string) Permissions: W1 Mage @set help=/_docs/=$at$=delta#/4: (string) @set help=/_docs/=$at$=delta#/5: (string) Performs a delta save of the data base. This is where only the objects that @set help=/_docs/=$at$=delta#/6: (string) have been changed since the last save are saved. After so many delta saves, @set help=/_docs/=$at$=delta#/7: (string) a normal full save is generally done. The option to use delta saves is turned @set help=/_docs/=$at$=delta#/8: (string) on or off at compile time, so this command is not always available. @set help=/_docs/=$at$=delta#/kwords: (string) Admin @set help=/_docs/=$at$=delta#/: (string) 8 @set help=/_docs/=$at$=describe#/1: (string) @describe [=] @set help=/_docs/=$at$=describe#/10: (string) '@set =_/de:[text]' @set help=/_docs/=$at$=describe#/11: (string) '@set =_/anside:[text]' @set help=/_docs/=$at$=describe#/12: (string) '@set =_/htmlde:[text]' @set help=/_docs/=$at$=describe#/13: (string) @set help=/_docs/=$at$=describe#/14: (string) The ansi function sets the ansidescription on an object, and the html @set help=/_docs/=$at$=describe#/15: (string) one sets the htmldescription on an object. @set help=/_docs/=$at$=describe#/2: (string) @ansidescribe [=] @set help=/_docs/=$at$=describe#/3: (string) @htmldescribe [=] @set help=/_docs/=$at$=describe#/4: (string) -------------------------------- @set help=/_docs/=$at$=describe#/5: (string) Permissions: !GUEST @set help=/_docs/=$at$=describe#/6: (string) Sets the description field of to . If is not @set help=/_docs/=$at$=describe#/7: (string) specified, the description field is cleared. A description is what is @set help=/_docs/=$at$=describe#/8: (string) seen when a player looks at something. @set help=/_docs/=$at$=describe#/9: (string) These commands are the same as: @set help=/_docs/=$at$=describe#/kwords: (string) building @set help=/_docs/=$at$=describe#/: (string) 15 @set help=/_docs/=$at$=dig#/1: (string) @dig [= [=]] @set help=/_docs/=$at$=dig#/10: (string) then the object's dbref is recorded in the player's _reg/ property, @set help=/_docs/=$at$=dig#/11: (string) so that they can refer to the object later as $. You must be able @set help=/_docs/=$at$=dig#/12: (string) to link to the parent room if specified. @set help=/_docs/=$at$=dig#/13: (string) The use of this command may be shut off by: @tune building=no @set help=/_docs/=$at$=dig#/2: (string) ------------------------------------ @set help=/_docs/=$at$=dig#/3: (string) Permissios: BUILDER @set help=/_docs/=$at$=dig#/4: (string) @set help=/_docs/=$at$=dig#/5: (string) Creates a new room, sets its parent, and gives it a personal registered @set help=/_docs/=$at$=dig#/6: (string) name. If no parent is given, it defaults to the first ABODE room down the @set help=/_docs/=$at$=dig#/7: (string) environment tree from the current room. If it fails to find one, it sets @set help=/_docs/=$at$=dig#/8: (string) the parent to the global environment, which is typically room #0. If no @set help=/_docs/=$at$=dig#/9: (string) regname is given, then it doesn't register the object. If one is given, @set help=/_docs/=$at$=dig#/kwords: (string) building @set help=/_docs/=$at$=dig#/: (string) 13 @set help=/_docs/=$at$=doing#/1: (string) @doing [] @set help=/_docs/=$at$=doing#/10: (string) For administrators: If you set a message on the prop '_poll' on room @set help=/_docs/=$at$=doing#/11: (string) #0, then the 'Doing...' string will change to what you type there. @set help=/_docs/=$at$=doing#/2: (string) ----------------------- @set help=/_docs/=$at$=doing#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=doing#/4: (string) @set help=/_docs/=$at$=doing#/5: (string) Sets a 'Doing...' message for the WHO screen for your own self. @set help=/_docs/=$at$=doing#/6: (string) If the is not provided, it clears it instead. This @set help=/_docs/=$at$=doing#/7: (string) command is the same as doing: @set help=/_docs/=$at$=doing#/8: (string) '@set me=_/do:[text]' @set help=/_docs/=$at$=doing#/9: (string) @set help=/_docs/=$at$=doing#/kwords: (string) basics @set help=/_docs/=$at$=doing#/: (string) 11 @set help=/_docs/=$at$=drop#/1: (string) @drop [=] @set help=/_docs/=$at$=drop#/2: (string) ------------------------ @set help=/_docs/=$at$=drop#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=drop#/4: (string) Sets the drop field of to . If is not specified, the @set help=/_docs/=$at$=drop#/5: (string) drop field is cleared. The drop message on an object is displayed when you @set help=/_docs/=$at$=drop#/6: (string) drop it. On an exit, it is displayed to the player when they enter the @set help=/_docs/=$at$=drop#/7: (string) destination room. On a room, it is displayed when an object is dropped there. @set help=/_docs/=$at$=drop#/8: (string) This command is the same as: @set help=/_docs/=$at$=drop#/9: (string) '@set =_/dr:[text]' @set help=/_docs/=$at$=drop#/kwords: (string) building @set help=/_docs/=$at$=drop#/: (string) 9 @set help=/_docs/=$at$=dump#/1: (string) @dump [filename] @set help=/_docs/=$at$=dump#/2: (string) ---------------- @set help=/_docs/=$at$=dump#/3: (string) Permissions: W2 Wizard @set help=/_docs/=$at$=dump#/4: (string) @set help=/_docs/=$at$=dump#/5: (string) Only wizards may use this command. Saves the database from memory to disk. @set help=/_docs/=$at$=dump#/6: (string) Automatically occurs according to an interval set in the @tune table, and @set help=/_docs/=$at$=dump#/7: (string) when @shutdown is used. The server will freeze while the save is done. @set help=/_docs/=$at$=dump#/8: (string) If a filename is given, it will save the db to that file, and save any @set help=/_docs/=$at$=dump#/9: (string) subsequent dumps to it as well. @set help=/_docs/=$at$=dump#/kwords: (string) Admin @set help=/_docs/=$at$=dump#/: (string) 9 @set help=/_docs/=$at$=edit#/1: (string) @edit @set help=/_docs/=$at$=edit#/2: (string) --------------- @set help=/_docs/=$at$=edit#/3: (string) Permissions: M1 Apprentice @set help=/_docs/=$at$=edit#/4: (string) @set help=/_docs/=$at$=edit#/5: (string) Allows a mucker to edit an existing program. New programs must be @set help=/_docs/=$at$=edit#/6: (string) created with the @program command. Once in the MUF editor, type 'h' @set help=/_docs/=$at$=edit#/7: (string) to display the editor help file. @set help=/_docs/=$at$=edit#/8: (string) @set help=/_docs/=$at$=edit#/9: (string) See @PROGRAM @set help=/_docs/=$at$=edit#/kwords: (string) Programming @set help=/_docs/=$at$=edit#/: (string) 9 @set help=/_docs/=$at$=entrances#/1: (string) @entrances [] [= = []] @set help=/_docs/=$at$=entrances#/10: (string) location and count. @set help=/_docs/=$at$=entrances#/11: (string) @set help=/_docs/=$at$=entrances#/12: (string) Valid flags: ABCDHJKLMQSW Flags E, F, G, P, R, and T will match Exits, @set help=/_docs/=$at$=entrances#/13: (string) programs, Garbage, Players, Rooms, and Things, respectively. U will match @set help=/_docs/=$at$=entrances#/14: (string) unlinked objects. O will match Old objects unused for longer than 90 days. @set help=/_docs/=$at$=entrances#/15: (string) Digits 0 to 9 will match Mucker Levels or Priority Levels. @find =P9 -> the Man @set help=/_docs/=$at$=entrances#/16: (string) @set help=/_docs/=$at$=entrances#/17: (string) Example: @entrances here=ED=location @set help=/_docs/=$at$=entrances#/18: (string) Will list all Dark Exits that are linked to your current location, @set help=/_docs/=$at$=entrances#/19: (string) giving the location of each one. @set help=/_docs/=$at$=entrances#/2: (string) --------------------------------------------------------- @set help=/_docs/=$at$=entrances#/20: (string) @set help=/_docs/=$at$=entrances#/3: (string) Searches through the database for items that you control linked to . @set help=/_docs/=$at$=entrances#/4: (string) Flags or types can be specified to check for or against certain ones. (A "!" @set help=/_docs/=$at$=entrances#/5: (string) before the flag indicates that it is to be excluded.) A "U" in the flags @set help=/_docs/=$at$=entrances#/6: (string) list indicates an unlinked item. An "@" will match only objects that have @set help=/_docs/=$at$=entrances#/7: (string) been unused for more than 90 days. The output types that can be specified @set help=/_docs/=$at$=entrances#/8: (string) are owners, links (which outputs either *UNLINKED*, the object to which the @set help=/_docs/=$at$=entrances#/9: (string) item is linked, or *METALINK* for exits linked to more than one thing), @set help=/_docs/=$at$=entrances#/kwords: (string) building @set help=/_docs/=$at$=entrances#/: (string) 20 @set help=/_docs/=$at$=examine#/1: (string) @examine @set help=/_docs/=$at$=examine#/2: (string) ---------------- @set help=/_docs/=$at$=examine#/3: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=examine#/4: (string) @set help=/_docs/=$at$=examine#/5: (string) Given a dbref#, this command will print out information about how that @set help=/_docs/=$at$=examine#/6: (string) object is represented in the data base. @set help=/_docs/=$at$=examine#/kwords: (string) Admin @set help=/_docs/=$at$=examine#/: (string) 6 @set help=/_docs/=$at$=fail#/1: (string) @fail [=] @set help=/_docs/=$at$=fail#/10: (string) See @OFAIL and @DESC. @set help=/_docs/=$at$=fail#/2: (string) --------------------------- @set help=/_docs/=$at$=fail#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=fail#/4: (string) can be a thing, player, exit, or room, specified as or @set help=/_docs/=$at$=fail#/5: (string) # or 'me' or 'here'. Sets the fail message for . The message @set help=/_docs/=$at$=fail#/6: (string) is displayed when a player fails to use . Without a message @set help=/_docs/=$at$=fail#/7: (string) argument, it clears the message. This is the same as: @set help=/_docs/=$at$=fail#/8: (string) '@set =_/fl:[text]' @set help=/_docs/=$at$=fail#/9: (string) @set help=/_docs/=$at$=fail#/kwords: (string) building @set help=/_docs/=$at$=fail#/: (string) 10 @set help=/_docs/=$at$=find#/1: (string) @find [] [= = []] @set help=/_docs/=$at$=find#/10: (string) Flags or types can be specified to check for or against certain ones. @set help=/_docs/=$at$=find#/11: (string) (A "!" before the flag indicates that it is to be excluded.) A "U" in @set help=/_docs/=$at$=find#/12: (string) the flags list indicates an unlinked item. An "@" matches only objects @set help=/_docs/=$at$=find#/13: (string) unused for more than 90 days. The output types that can be specified are @set help=/_docs/=$at$=find#/14: (string) owners, links (which outputs either *UNLINKED*, the object to which the @set help=/_docs/=$at$=find#/15: (string) item is linked, or *METALINK* for exits linked to more than one thing), @set help=/_docs/=$at$=find#/16: (string) and location. Digits 0 to 8 will match Mucker Levels or Priority Levels. @set help=/_docs/=$at$=find#/17: (string) @set help=/_docs/=$at$=find#/18: (string) The matching on names is as follows: @set help=/_docs/=$at$=find#/19: (string) Individual words can be matched as {word1|word2|...} @set help=/_docs/=$at$=find#/2: (string) -------------------------------------------------- @set help=/_docs/=$at$=find#/20: (string) Individual characters can be matched as [abc...] @set help=/_docs/=$at$=find#/21: (string) A ? matches any character. @set help=/_docs/=$at$=find#/22: (string) A * matches any number of characters, including none. @set help=/_docs/=$at$=find#/23: (string) Any of these special charcters can be matched by putting a \ before it. @set help=/_docs/=$at$=find#/24: (string) @set help=/_docs/=$at$=find#/25: (string) Type 'help @find2' for more. @set help=/_docs/=$at$=find#/3: (string) Permissions: !GUEST - To use on owned objects. @set help=/_docs/=$at$=find#/4: (string) W2 Wizard - To use on the whole data base. @set help=/_docs/=$at$=find#/5: (string) @set help=/_docs/=$at$=find#/6: (string) Searches through the database for items that you control matching . @set help=/_docs/=$at$=find#/7: (string) Players control only objects they own; wizards control all objects, so @find @set help=/_docs/=$at$=find#/8: (string) searches the entire database when they use it. @set help=/_docs/=$at$=find#/9: (string) @set help=/_docs/=$at$=find#/kwords: (string) building @set help=/_docs/=$at$=find#/: (string) 25 @set help=/_docs/=$at$=find2#/1: (string) @find [] [= = []] @set help=/_docs/=$at$=find2#/10: (string) "@find =E=links" will list all exits that you control, and display where @set help=/_docs/=$at$=find2#/11: (string) they are linked to. @set help=/_docs/=$at$=find2#/12: (string) "@find button==locations" will list all objects you control with 'button' @set help=/_docs/=$at$=find2#/13: (string) in the name, and it will display where thay are located at. @set help=/_docs/=$at$=find2#/14: (string) @set help=/_docs/=$at$=find2#/15: (string) See @OWNED, @ENTRANCES, and @CONTENTS. @set help=/_docs/=$at$=find2#/2: (string) -------------------------------------------------- @set help=/_docs/=$at$=find2#/3: (string) @set help=/_docs/=$at$=find2#/4: (string) Examples of use: @set help=/_docs/=$at$=find2#/5: (string) "@find north = EU = location" will find all of your unlinked exits named @set help=/_docs/=$at$=find2#/6: (string) "@find {big|little} = R!L" finds all your rooms whose names contain "big" @set help=/_docs/=$at$=find2#/7: (string) or "little" and are not LINK_OK. @set help=/_docs/=$at$=find2#/8: (string) "@find w[ei]ll" will find everything you control whose name contains "will" @set help=/_docs/=$at$=find2#/9: (string) or "well." @set help=/_docs/=$at$=find2#/sup: (string) yes @set help=/_docs/=$at$=find2#/: (string) 15 @set help=/_docs/=$at$=fixwizbits#/1: (string) @fixwizbits Convert Mucker Levels @set help=/_docs/=$at$=fixwizbits#/10: (string) NOTE: Only do this command once!!! *points to @armageddon for the non-heeding* @set help=/_docs/=$at$=fixwizbits#/11: (string) @set help=/_docs/=$at$=fixwizbits#/12: (string) See newlevels. @set help=/_docs/=$at$=fixwizbits#/2: (string) --------------------------------- @set help=/_docs/=$at$=fixwizbits#/3: (string) Permissions: #1 and be set = M3 @set help=/_docs/=$at$=fixwizbits#/4: (string) @set help=/_docs/=$at$=fixwizbits#/5: (string) Converts an M3+W muck to an M3+W4 muck (from 4 to 8 mucker/wizard levels.) @set help=/_docs/=$at$=fixwizbits#/6: (string) To use this command, you must be #1, type the full command exactly as it is @set help=/_docs/=$at$=fixwizbits#/7: (string) displayed above, and be set as M3 according to the new level scheme. @set help=/_docs/=$at$=fixwizbits#/8: (string) @set help=/_docs/=$at$=fixwizbits#/9: (string) This command cannot be @forced. @set help=/_docs/=$at$=fixwizbits#/kwords: (string) Admin @set help=/_docs/=$at$=fixwizbits#/: (string) 12 @set help=/_docs/=$at$=flock#/1: (string) @flock =[] @set help=/_docs/=$at$=flock#/10: (string) See: KEYS @set help=/_docs/=$at$=flock#/2: (string) ------------------------------ @set help=/_docs/=$at$=flock#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=flock#/4: (string) @set help=/_docs/=$at$=flock#/5: (string) Makes sure that only certain players or objects can @force the given @set help=/_docs/=$at$=flock#/6: (string) object or player. If entered without the key, then it clears the lock. @set help=/_docs/=$at$=flock#/7: (string) The key can be seen under the examine screen as: @set help=/_docs/=$at$=flock#/8: (string) Force Key: @set help=/_docs/=$at$=flock#/9: (string) @set help=/_docs/=$at$=flock#/kwords: (string) building @set help=/_docs/=$at$=flock#/: (string) 10 @set help=/_docs/=$at$=force#/1: (string) @force = @set help=/_docs/=$at$=force#/10: (string) The room that the thing is in cannot be set = ZOMBIE. @set help=/_docs/=$at$=force#/11: (string) The player cannot be set = ZOMBIE. @set help=/_docs/=$at$=force#/12: (string) The thing cannot be set = DARK. @set help=/_docs/=$at$=force#/13: (string) The thing cannot be named the same as a player on the MUCK. @set help=/_docs/=$at$=force#/14: (string) @set help=/_docs/=$at$=force#/15: (string) This command cannot be @forced. @set help=/_docs/=$at$=force#/2: (string) ------------------------- @set help=/_docs/=$at$=force#/3: (string) Causes the game to process as if typed by . The Man cannot @set help=/_docs/=$at$=force#/4: (string) be forced by anyone. Wizards can force mortals. Only the Man can force @set help=/_docs/=$at$=force#/5: (string) wizards. @set help=/_docs/=$at$=force#/6: (string) @force can be used by non-wiz players to force things that they control if @set help=/_docs/=$at$=force#/7: (string) certain conditions are met: @set help=/_docs/=$at$=force#/8: (string) The thing must be set = XFORCIBLE. @set help=/_docs/=$at$=force#/9: (string) The player must be able to pass whatever the @flock on the thing is. @set help=/_docs/=$at$=force#/kwords: (string) Admin @set help=/_docs/=$at$=force#/: (string) 15 @set help=/_docs/=$at$=frob#/1: (string) @frob [= ] @set help=/_docs/=$at$=frob#/10: (string) If @tune recycle_frobs = yes, then the frobbed object is removed @set help=/_docs/=$at$=frob#/11: (string) immediately, otherwise an object by the name of 'The soul of %n' remains @set help=/_docs/=$at$=frob#/12: (string) behind. @set help=/_docs/=$at$=frob#/13: (string) Any character with a w-bit cannot be @frobbed. @set help=/_docs/=$at$=frob#/14: (string) Characters with a prop of '@/precious:yes' on them cannot be @frobbed. @set help=/_docs/=$at$=frob#/15: (string) @toad is an alias for @frob, and does the exact same thing. @set help=/_docs/=$at$=frob#/16: (string) @set help=/_docs/=$at$=frob#/17: (string) See @PURGE. @set help=/_docs/=$at$=frob#/2: (string) @toad [= ] @set help=/_docs/=$at$=frob#/3: (string) ----------------------------- @set help=/_docs/=$at$=frob#/4: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=frob#/5: (string) @set help=/_docs/=$at$=frob#/6: (string) Removes the player from the game. All of the objects that the frobbed @set help=/_docs/=$at$=frob#/7: (string) player owned are @chowned over to player 2. If no player 2 is specified, @set help=/_docs/=$at$=frob#/8: (string) then #1 ends up owning all of the objects that the frobbed player owned. @set help=/_docs/=$at$=frob#/9: (string) @set help=/_docs/=$at$=frob#/kwords: (string) Admin @set help=/_docs/=$at$=frob#/: (string) 17 @set help=/_docs/=$at$=idescribe#/1: (string) @idescribe [=] @set help=/_docs/=$at$=idescribe#/10: (string) This command is the same as: @set help=/_docs/=$at$=idescribe#/11: (string) '@set =_/ide:[text]' @set help=/_docs/=$at$=idescribe#/12: (string) '@set =_/ianside:[text]' @set help=/_docs/=$at$=idescribe#/13: (string) '@set =_/ihtmlde:[text]' @set help=/_docs/=$at$=idescribe#/14: (string) @set help=/_docs/=$at$=idescribe#/15: (string) The ansi function sets the iansidescription on an object, and the html @set help=/_docs/=$at$=idescribe#/16: (string) one sets the ihtmldescription on an object. @set help=/_docs/=$at$=idescribe#/2: (string) @iansidescribe [=] @set help=/_docs/=$at$=idescribe#/3: (string) @ihtmldescribe [=] @set help=/_docs/=$at$=idescribe#/4: (string) --------------------------------- @set help=/_docs/=$at$=idescribe#/5: (string) @set help=/_docs/=$at$=idescribe#/6: (string) Sets the idescription field of to . If is not @set help=/_docs/=$at$=idescribe#/7: (string) specified, the idescription field is cleared. An idescription is what @set help=/_docs/=$at$=idescribe#/8: (string) is seen on the inside of a vehicle object, when a player inside of it @set help=/_docs/=$at$=idescribe#/9: (string) takes a look. @set help=/_docs/=$at$=idescribe#/kwords: (string) building @set help=/_docs/=$at$=idescribe#/: (string) 16 @set help=/_docs/=$at$=kill#/1: (string) @kill @set help=/_docs/=$at$=kill#/10: (string) running in. @set help=/_docs/=$at$=kill#/11: (string) If the argument passed is "all", and the player is a mage or higher, it will @set help=/_docs/=$at$=kill#/12: (string) kill all processes on the timequeue. @set help=/_docs/=$at$=kill#/2: (string) ----------------------------------------------- @set help=/_docs/=$at$=kill#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=kill#/4: (string) @set help=/_docs/=$at$=kill#/5: (string) If passed a processid (a number without a '#' preceeding it), it will kill @set help=/_docs/=$at$=kill#/6: (string) the given process, if the player controls it. @set help=/_docs/=$at$=kill#/7: (string) If passed a player name, it will kill all the processes controlled by that @set help=/_docs/=$at$=kill#/8: (string) player. @set help=/_docs/=$at$=kill#/9: (string) If passed a program dbref, it will kill all processes that that program is @set help=/_docs/=$at$=kill#/kwords: (string) Programming @set help=/_docs/=$at$=kill#/: (string) 12 @set help=/_docs/=$at$=link#/1: (string) @link = [; ; ... ] @set help=/_docs/=$at$=link#/10: (string) Object2 must be owned by the player, or be set = L. @set help=/_docs/=$at$=link#/11: (string) @set help=/_docs/=$at$=link#/12: (string) If Object1 is: @set help=/_docs/=$at$=link#/13: (string) Player = Can only be linked to a thing if they are inside of it, @set help=/_docs/=$at$=link#/14: (string) otherwise a room. If they do not own the room, it must @set help=/_docs/=$at$=link#/15: (string) be set = ABODE or LINK_OK. This is how you set a player's home. @set help=/_docs/=$at$=link#/16: (string) Thing = Can be linked to a player, thing, or room. The player doing @set help=/_docs/=$at$=link#/17: (string) the command must either own object2, or object2 must be @set help=/_docs/=$at$=link#/18: (string) set = LINK_OK. This is how you set a thing's home. @set help=/_docs/=$at$=link#/19: (string) Room = Can be linked to a room or a thing. If the player doing the @set help=/_docs/=$at$=link#/2: (string) -------------------------------------------------------- @set help=/_docs/=$at$=link#/20: (string) command does not own object2, then object2 must be set = LINK_OK. @set help=/_docs/=$at$=link#/21: (string) This is how you set a room's drop-to (Where things dropped in it go). @set help=/_docs/=$at$=link#/22: (string) Exit = If the exit is unlinked, then the player becomes the owner @set help=/_docs/=$at$=link#/23: (string) upon @linking it, if they were not already the owner. Exits can @set help=/_docs/=$at$=link#/24: (string) be linked anything. If the exit is linked to: @set help=/_docs/=$at$=link#/25: (string) Player - Then using the exit will teleport one to that player. @set help=/_docs/=$at$=link#/26: (string) Thing - Then using the exit will teleport the thing to the player. @set help=/_docs/=$at$=link#/27: (string) Room - Then using the exit will move the user to that room. @set help=/_docs/=$at$=link#/28: (string) Program- Then using the exit will call that program. @set help=/_docs/=$at$=link#/29: (string) Exit - Exits can be linked to multiple exits. This is called @set help=/_docs/=$at$=link#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=link#/30: (string) METALINKING. Using the original exit will activate all @set help=/_docs/=$at$=link#/31: (string) of the exits it is linked to. @set help=/_docs/=$at$=link#/4: (string) @set help=/_docs/=$at$=link#/5: (string) Links to . @set help=/_docs/=$at$=link#/6: (string) Wizards do not have to pass any permissions checks in order to @set help=/_docs/=$at$=link#/7: (string) link any 2 objects, but non-wizard players have to pass the @set help=/_docs/=$at$=link#/8: (string) following permissions checks: @set help=/_docs/=$at$=link#/9: (string) Object1 must be owned by the player, or be an unlinked exit. @set help=/_docs/=$at$=link#/kwords: (string) building @set help=/_docs/=$at$=link#/: (string) 31 @set help=/_docs/=$at$=list#/1: (string) @list [=[!][line1] [- line2]] @set help=/_docs/=$at$=list#/10: (string) @archive type programs. @set help=/_docs/=$at$=list#/11: (string) @list -- Lists an entire program. @set help=/_docs/=$at$=list#/12: (string) @list =n -- Lists just the one line of a program. @set help=/_docs/=$at$=list#/13: (string) @list =n1 - n2 -- Lists the lines of a program between n1 and n2. @set help=/_docs/=$at$=list#/2: (string) --------------------------------------- @set help=/_docs/=$at$=list#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=list#/4: (string) @set help=/_docs/=$at$=list#/5: (string) This command is used to view the lines of a program. The player must @set help=/_docs/=$at$=list#/6: (string) either control the program, or the program must be set = VIEWABLE in @set help=/_docs/=$at$=list#/7: (string) order to @list it. By placing a ! right after the = sign, then the @set help=/_docs/=$at$=list#/8: (string) '%n lines listed' message at the end of the output will be encased in @set help=/_docs/=$at$=list#/9: (string) ( ) marks, thus making it a comment. This is primarially for use with @set help=/_docs/=$at$=list#/kwords: (string) Programming @set help=/_docs/=$at$=list#/: (string) 13 @set help=/_docs/=$at$=lock#/1: (string) @lock @set help=/_docs/=$at$=lock#/10: (string) player, an object, or 'property:value'. You can only @lock objects that you @set help=/_docs/=$at$=lock#/11: (string) control. @set help=/_docs/=$at$=lock#/12: (string) @set help=/_docs/=$at$=lock#/13: (string) The purpose of a lock varies depending on what the object is that it is being @set help=/_docs/=$at$=lock#/14: (string) set on: @set help=/_docs/=$at$=lock#/15: (string) Player -- Prevents from robbing pennies from that player. @set help=/_docs/=$at$=lock#/16: (string) Thing -- Prevents from picking up the thing. @set help=/_docs/=$at$=lock#/17: (string) Exit -- Prevents from using the exit or passing through it. @set help=/_docs/=$at$=lock#/18: (string) @set help=/_docs/=$at$=lock#/19: (string) When someone tries to do something but does not pass the @lock on it for @set help=/_docs/=$at$=lock#/2: (string) @lock = @set help=/_docs/=$at$=lock#/20: (string) the given circumstances, they are shown the contents of the object's @set help=/_docs/=$at$=lock#/21: (string) @fail field, and everyone else in the room is shown the contents of that @set help=/_docs/=$at$=lock#/22: (string) object's @ofail field. @set help=/_docs/=$at$=lock#/23: (string) @set help=/_docs/=$at$=lock#/24: (string) See: KEYS, @OFAIL, @FAIL @set help=/_docs/=$at$=lock#/3: (string) -------------------- @set help=/_docs/=$at$=lock#/4: (string) Permissions: !GUEST @set help=/_docs/=$at$=lock#/5: (string) @set help=/_docs/=$at$=lock#/6: (string) Locks to a specific key(s). can be specified as or @set help=/_docs/=$at$=lock#/7: (string) #, or as 'me' or 'here'. Boolean expressions are allowed, using '&' @set help=/_docs/=$at$=lock#/8: (string) (and), '|' (or), '!' (not), and parentheses ('(' and ')') for grouping. To @set help=/_docs/=$at$=lock#/9: (string) lock to a player, prefix their name with '*' (ex. '*Igor'). A key may be a @set help=/_docs/=$at$=lock#/kwords: (string) basics @set help=/_docs/=$at$=lock#/: (string) 24 @set help=/_docs/=$at$=mcpedit#/1: (string) @mcpedit @set help=/_docs/=$at$=mcpedit#/2: (string) ------------------ @set help=/_docs/=$at$=mcpedit#/3: (string) Permissions: M1 Apprentice @set help=/_docs/=$at$=mcpedit#/4: (string) @set help=/_docs/=$at$=mcpedit#/5: (string) If the player is using a client that handles MCP protocol, and @set help=/_docs/=$at$=mcpedit#/6: (string) @tune enable_mcp=yes, the player is able to edit the MUF code in @set help=/_docs/=$at$=mcpedit#/7: (string) a seperate window similiar to notepad on windows. @set help=/_docs/=$at$=mcpedit#/kwords: (string) Programming @set help=/_docs/=$at$=mcpedit#/: (string) 7 @set help=/_docs/=$at$=memory#/1: (string) @memory @set help=/_docs/=$at$=memory#/2: (string) ------- @set help=/_docs/=$at$=memory#/3: (string) Permissions: W1 Mage @set help=/_docs/=$at$=memory#/4: (string) @set help=/_docs/=$at$=memory#/5: (string) Based on how the MUCK was compiled, this command will print out some @set help=/_docs/=$at$=memory#/6: (string) information about the memory the MUCK is occupying. Note that on most @set help=/_docs/=$at$=memory#/7: (string) systems today, the muck will not compile with this enabled, so on most @set help=/_docs/=$at$=memory#/8: (string) mucks this command will not do anything. @set help=/_docs/=$at$=memory#/kwords: (string) Admin @set help=/_docs/=$at$=memory#/: (string) 8 @set help=/_docs/=$at$=mpitops#/1: (string) @mpitops [] @set help=/_docs/=$at$=mpitops#/2: (string) ----------------- @set help=/_docs/=$at$=mpitops#/3: (string) Permissions: W1 Mage @set help=/_docs/=$at$=mpitops#/4: (string) @set help=/_docs/=$at$=mpitops#/5: (string) Prints out memory and CPU usage information of the MPI functions with @set help=/_docs/=$at$=mpitops#/6: (string) the highest running time. If a number is given, then it shows that many @set help=/_docs/=$at$=mpitops#/7: (string) of the top processes. @set help=/_docs/=$at$=mpitops#/kwords: (string) Programming @set help=/_docs/=$at$=mpitops#/: (string) 7 @set help=/_docs/=$at$=muftops#/1: (string) @MUFTOPS @set help=/_docs/=$at$=muftops#/2: (string) @muftops @set help=/_docs/=$at$=muftops#/3: (string) ----------------- @set help=/_docs/=$at$=muftops#/4: (string) Permissions: W1 Mage @set help=/_docs/=$at$=muftops#/5: (string) @set help=/_docs/=$at$=muftops#/6: (string) Prints out memory and CPU usage information of the MUF programs with @set help=/_docs/=$at$=muftops#/7: (string) the highest running time. If a number is given, then it shows that many @set help=/_docs/=$at$=muftops#/8: (string) of the top processes. @set help=/_docs/=$at$=muftops#/kwords: (string) Programming @set help=/_docs/=$at$=muftops#/: (string) 8 @set help=/_docs/=$at$=name#/1: (string) @name @set help=/_docs/=$at$=name#/10: (string) Wizards can rename any player by typing '@name = yes' @set help=/_docs/=$at$=name#/11: (string) @set help=/_docs/=$at$=name#/12: (string) By setting @tune wiz_name=yes, players will be unable to change their @set help=/_docs/=$at$=name#/13: (string) own names, and must request name changes from a mage or higher. @set help=/_docs/=$at$=name#/2: (string) @name = [] @set help=/_docs/=$at$=name#/3: (string) ---------------------------------- @set help=/_docs/=$at$=name#/4: (string) Permissions: !GUEST - To use on items @set help=/_docs/=$at$=name#/5: (string) W1 Mage - @name players if @tune wiz_name = yes @set help=/_docs/=$at$=name#/6: (string) @set help=/_docs/=$at$=name#/7: (string) Sets the name field of to . cannot be empty, a null @set help=/_docs/=$at$=name#/8: (string) name is illegal. @set help=/_docs/=$at$=name#/9: (string) If the object is a player, the must be supplied. @set help=/_docs/=$at$=name#/kwords: (string) basics @set help=/_docs/=$at$=name#/: (string) 13 @set help=/_docs/=$at$=newpassword#/1: (string) @newpassword [=] @set help=/_docs/=$at$=newpassword#/10: (string) then anything typed at the login screen will work to connect to that @set help=/_docs/=$at$=newpassword#/11: (string) character. Useful for Guests. @set help=/_docs/=$at$=newpassword#/2: (string) ----------------------------------- @set help=/_docs/=$at$=newpassword#/3: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=newpassword#/4: (string) @set help=/_docs/=$at$=newpassword#/5: (string) Changes 's password, informing that you changed it. Must @set help=/_docs/=$at$=newpassword#/6: (string) be typed in full. Only W4 or #1 can @newpassword W-bitted characters. No @set help=/_docs/=$at$=newpassword#/7: (string) one can change #1's password. @set help=/_docs/=$at$=newpassword#/8: (string) Note that is possible to @newpassword a character to have no password by @set help=/_docs/=$at$=newpassword#/9: (string) leaving the space after the = sign blank. If a character has no password, @set help=/_docs/=$at$=newpassword#/kwords: (string) Admin @set help=/_docs/=$at$=newpassword#/: (string) 11 @set help=/_docs/=$at$=odrop#/1: (string) @odrop [=] @set help=/_docs/=$at$=odrop#/10: (string) there, prefixed by the object's name. This command is the same as: @set help=/_docs/=$at$=odrop#/11: (string) '@set =_/odr:[text]' @set help=/_docs/=$at$=odrop#/12: (string) @set help=/_docs/=$at$=odrop#/13: (string) See @DROP. @set help=/_docs/=$at$=odrop#/2: (string) ------------------------- @set help=/_docs/=$at$=odrop#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=odrop#/4: (string) @set help=/_docs/=$at$=odrop#/5: (string) Sets the odrop field of to . If is not specified, the @set help=/_docs/=$at$=odrop#/6: (string) odrop field is cleared. Odrop on an object is displayed prefixed by the @set help=/_docs/=$at$=odrop#/7: (string) player's name when s/he drops that object. On an exit, it is displayed upon @set help=/_docs/=$at$=odrop#/8: (string) a player's arrival to the destination room (or the location of the @set help=/_docs/=$at$=odrop#/9: (string) destination player). On a room, it is displayed when an object is dropped @set help=/_docs/=$at$=odrop#/kwords: (string) building @set help=/_docs/=$at$=odrop#/: (string) 13 @set help=/_docs/=$at$=ofail#/1: (string) The @ofail message, prefixed by the player's name, is shown to others when @set help=/_docs/=$at$=ofail#/2: (string) the player fails to use . Without a message argument, it clears the @set help=/_docs/=$at$=ofail#/3: (string) message. can be specified as or #, or as 'me' or @set help=/_docs/=$at$=ofail#/4: (string) 'here'. This command is the same as: @set help=/_docs/=$at$=ofail#/5: (string) '@set =_/ofl:[text]'. @set help=/_docs/=$at$=ofail#/6: (string) @set help=/_docs/=$at$=ofail#/7: (string) See @FAIL. @set help=/_docs/=$at$=ofail#/kwords: (string) building building @set help=/_docs/=$at$=ofail#/: (string) 7 @set help=/_docs/=$at$=open#/1: (string) @open [= [=]] @set help=/_docs/=$at$=open#/10: (string) @set help=/_docs/=$at$=open#/11: (string) This command can be disabled by doing @tune building=no @set help=/_docs/=$at$=open#/2: (string) ------------------------------------- @set help=/_docs/=$at$=open#/3: (string) Permissions: BUILDER @set help=/_docs/=$at$=open#/4: (string) Opens an exit in the current room, optionally attempting to link it @set help=/_docs/=$at$=open#/5: (string) simultaneously. If a is specified, then the _reg/ @set help=/_docs/=$at$=open#/6: (string) property on the player is set to the dbref of the new object. This lets @set help=/_docs/=$at$=open#/7: (string) players refer to the object as $ (ie: $mybutton) in @locks, @sets, @set help=/_docs/=$at$=open#/8: (string) etc. You must control the room where it is being opened and be able to @set help=/_docs/=$at$=open#/9: (string) link to the room you are trying to open to. @set help=/_docs/=$at$=open#/kwords: (string) building @set help=/_docs/=$at$=open#/: (string) 11 @set help=/_docs/=$at$=osuccess#/1: (string) @osuccess [=] @set help=/_docs/=$at$=osuccess#/10: (string) '@set =_/osc:[text]' @set help=/_docs/=$at$=osuccess#/11: (string) @set help=/_docs/=$at$=osuccess#/12: (string) See @SUCCESS. @set help=/_docs/=$at$=osuccess#/2: (string) ------------------------------- @set help=/_docs/=$at$=osuccess#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=osuccess#/4: (string) @set help=/_docs/=$at$=osuccess#/5: (string) The @osuccess message, prefixed by the player's name, is shown to others @set help=/_docs/=$at$=osuccess#/6: (string) when the player successfully uses . Without a message argument, it @set help=/_docs/=$at$=osuccess#/7: (string) clears the @osuccess message. It can be abbreviated @osucc. can be @set help=/_docs/=$at$=osuccess#/8: (string) specified as or #, or as 'me' or 'here'. @set help=/_docs/=$at$=osuccess#/9: (string) This command is the same as: @set help=/_docs/=$at$=osuccess#/kwords: (string) building @set help=/_docs/=$at$=osuccess#/: (string) 12 @set help=/_docs/=$at$=owned#/1: (string) @OWNED|@OWN @set help=/_docs/=$at$=owned#/10: (string) indicates an unlinked item. The output types that can be specified are @set help=/_docs/=$at$=owned#/11: (string) owners, links (which outputs either *UNLINKED*, the object to which the item @set help=/_docs/=$at$=owned#/12: (string) is linked, or *METALINK* for exits linked to more than one thing), count, @set help=/_docs/=$at$=owned#/13: (string) and location. Players can only use @owned on themselves, so it will act @set help=/_docs/=$at$=owned#/14: (string) exactly like @find for them. Mages and higher can used @owned on other @set help=/_docs/=$at$=owned#/15: (string) players. @set help=/_docs/=$at$=owned#/16: (string) @set help=/_docs/=$at$=owned#/17: (string) Valid flags: ABCDHJKLMQSW @set help=/_docs/=$at$=owned#/18: (string) Flags of E, F, G, P, R, and T will match Exits, programs, Garbage, @set help=/_docs/=$at$=owned#/19: (string) Players, Rooms, and Things, respectively. U will match unlinked @set help=/_docs/=$at$=owned#/2: (string) @owned [= = []] @set help=/_docs/=$at$=owned#/20: (string) objects. 0-7 will match Mucker Levels. @set help=/_docs/=$at$=owned#/21: (string) @set help=/_docs/=$at$=owned#/22: (string) Example: @owned Revar=f!l3=location will list all M3 programs (F) @set help=/_docs/=$at$=owned#/23: (string) owned by revar, that are NOT set Link_OK (!L), and it will give the @set help=/_docs/=$at$=owned#/24: (string) location of each one. @set help=/_docs/=$at$=owned#/25: (string) @set help=/_docs/=$at$=owned#/26: (string) See @ENTRANCES, @FIND, @CONTENTS. @set help=/_docs/=$at$=owned#/3: (string) ------------------------------------------------- @set help=/_docs/=$at$=owned#/4: (string) Permissions: !GUEST - To use on self. @set help=/_docs/=$at$=owned#/5: (string) W1 Mage - To use on other players. @set help=/_docs/=$at$=owned#/6: (string) @set help=/_docs/=$at$=owned#/7: (string) Searches through the database for items that controls. Flags or @set help=/_docs/=$at$=owned#/8: (string) types can be specified to check for or against certain ones. (A ! before @set help=/_docs/=$at$=owned#/9: (string) the flag indicates that it is to be excluded.) A "U" in the flags list @set help=/_docs/=$at$=owned#/kwords: (string) basics @set help=/_docs/=$at$=owned#/: (string) 26 @set help=/_docs/=$at$=password#/1: (string) @password = @set help=/_docs/=$at$=password#/2: (string) --------------------------------------- @set help=/_docs/=$at$=password#/3: (string) This changes your old password to the new one. @set help=/_docs/=$at$=password#/4: (string) @set help=/_docs/=$at$=password#/5: (string) Note that passwords are case sensitive. @set help=/_docs/=$at$=password#/kwords: (string) basics @set help=/_docs/=$at$=password#/: (string) 5 @set help=/_docs/=$at$=pcreate#/1: (string) @pcreate = @set help=/_docs/=$at$=pcreate#/10: (string) In addition, props set on the ProtoType player will be copied over to @set help=/_docs/=$at$=pcreate#/11: (string) the new player if @tune pcreate_copy_props is set to 'yes'. @set help=/_docs/=$at$=pcreate#/2: (string) ---------------------------- @set help=/_docs/=$at$=pcreate#/3: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=pcreate#/4: (string) @set help=/_docs/=$at$=pcreate#/5: (string) This command creates a new player. The new character will have their @set help=/_docs/=$at$=pcreate#/6: (string) initial flags determined by the flags on the ProtoType player listed @set help=/_docs/=$at$=pcreate#/7: (string) under @tune player_prototype. @set help=/_docs/=$at$=pcreate#/8: (string) For example, of @tune player_prototype points to a player that has a @set help=/_docs/=$at$=pcreate#/9: (string) B-bit, then the newly @pcreated player will start with a B-bit. @set help=/_docs/=$at$=pcreate#/kwords: (string) Admin @set help=/_docs/=$at$=pcreate#/: (string) 11 @set help=/_docs/=$at$=pecho#/1: (string) @pecho = @set help=/_docs/=$at$=pecho#/2: (string) ------------------------------- @set help=/_docs/=$at$=pecho#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=pecho#/4: (string) @set help=/_docs/=$at$=pecho#/5: (string) Sets the given puppet object's prefix message which will be prepended to all @set help=/_docs/=$at$=pecho#/6: (string) text that gets notifed to its own via the puppet. @set help=/_docs/=$at$=pecho#/kwords: (string) building @set help=/_docs/=$at$=pecho#/: (string) 6 @set help=/_docs/=$at$=powers#/1: (string) @powers [ [=[!]]] @set help=/_docs/=$at$=powers#/10: (string) allow for W3+ level abilities. @set help=/_docs/=$at$=powers#/11: (string) @set help=/_docs/=$at$=powers#/12: (string) @powers -- Prints out a list of the built-in @powers. @set help=/_docs/=$at$=powers#/13: (string) @powers -- Lists any @powers on that player. @set help=/_docs/=$at$=powers#/14: (string) @powers =[!] -- Sets or removes that @power from that player. @set help=/_docs/=$at$=powers#/15: (string) @set help=/_docs/=$at$=powers#/16: (string) See: POWERS @set help=/_docs/=$at$=powers#/2: (string) ----------------------------- @set help=/_docs/=$at$=powers#/3: (string) Permissions: W4 Boy @set help=/_docs/=$at$=powers#/4: (string) @set help=/_docs/=$at$=powers#/5: (string) This command is used to operate the new @powers support in ProtoMUCK. @set help=/_docs/=$at$=powers#/6: (string) The idea behind @powers is to give administrators the flexability to @set help=/_docs/=$at$=powers#/7: (string) assign certain permissions to a player without giving that player @set help=/_docs/=$at$=powers#/8: (string) a full fledged w-bit. Be careful in assigning @powers, as they all @set help=/_docs/=$at$=powers#/9: (string) mimic abilities only available to W1 and higher, and a couple of them @set help=/_docs/=$at$=powers#/kwords: (string) Admin @set help=/_docs/=$at$=powers#/: (string) 16 @set help=/_docs/=$at$=proginfo#/1: (string) @proginfo [] @set help=/_docs/=$at$=proginfo#/10: (string) Age: This is 1 if the program has not been used for a time period that is @set help=/_docs/=$at$=proginfo#/11: (string) longer than @tune clean_interval. @set help=/_docs/=$at$=proginfo#/12: (string) Instances: This returns the number of instances currently running. @set help=/_docs/=$at$=proginfo#/13: (string) @set help=/_docs/=$at$=proginfo#/14: (string) Mages and above can type @proginfo by itself to get a printout of information @set help=/_docs/=$at$=proginfo#/15: (string) on all the programs currently compiled in the memory. This printout provides @set help=/_docs/=$at$=proginfo#/16: (string) the following information: @set help=/_docs/=$at$=proginfo#/17: (string) Inst: The number of instances of that program running. @set help=/_docs/=$at$=proginfo#/18: (string) Object: The amount of memory that the program object takes up in memory. @set help=/_docs/=$at$=proginfo#/19: (string) ProgSz: The amount of memory that the code alone for that program takes up @set help=/_docs/=$at$=proginfo#/2: (string) ------------------- @set help=/_docs/=$at$=proginfo#/20: (string) in memory. @set help=/_docs/=$at$=proginfo#/21: (string) Insts: The number of instructions in the compiled version of the program. @set help=/_docs/=$at$=proginfo#/3: (string) Permissions: M1 Apprentice - To get brief info on owned programs. @set help=/_docs/=$at$=proginfo#/4: (string) W1 Mage - To get detailed info on all programs. @set help=/_docs/=$at$=proginfo#/5: (string) @set help=/_docs/=$at$=proginfo#/6: (string) Given a dbref, it prints out information about that program in memory @set help=/_docs/=$at$=proginfo#/7: (string) as long as the player controls that program. The three pieces of @set help=/_docs/=$at$=proginfo#/8: (string) information are: @set help=/_docs/=$at$=proginfo#/9: (string) AI: This is 1 if the program is set either AUTOSTART or INTERNAL. @set help=/_docs/=$at$=proginfo#/kwords: (string) Programming @set help=/_docs/=$at$=proginfo#/: (string) 21 @set help=/_docs/=$at$=program#/1: (string) @program @set help=/_docs/=$at$=program#/2: (string) ------------------ @set help=/_docs/=$at$=program#/3: (string) Permissions: M1 Apprentice @set help=/_docs/=$at$=program#/4: (string) @set help=/_docs/=$at$=program#/5: (string) Create a new program, or enter edit mode on an existing one. Once @set help=/_docs/=$at$=program#/6: (string) in the editor, type 'h' for the editor help. @set help=/_docs/=$at$=program#/7: (string) @set help=/_docs/=$at$=program#/8: (string) See @EDIT, and Programmer's Reference ('man' command). @set help=/_docs/=$at$=program#/kwords: (string) Programming @set help=/_docs/=$at$=program#/: (string) 8 @set help=/_docs/=$at$=propset#/1: (string) @propset = :: @set help=/_docs/=$at$=propset#/10: (string) -or- @set help=/_docs/=$at$=propset#/11: (string) @propset me=dbref:_reg/tmp:#46 @set help=/_docs/=$at$=propset#/12: (string) @set help=/_docs/=$at$=propset#/13: (string) Most players will not need to use this command and will be able to use the @set help=/_docs/=$at$=propset#/14: (string) simpler @set form. @set help=/_docs/=$at$=propset#/15: (string) @set help=/_docs/=$at$=propset#/16: (string) Valid types: string, int, float, dbref, lock, and erase. @set help=/_docs/=$at$=propset#/17: (string) @set help=/_docs/=$at$=propset#/18: (string) See @SET. @set help=/_docs/=$at$=propset#/2: (string) --------------------------------------------- @set help=/_docs/=$at$=propset#/3: (string) Permission: !GUEST - To use on own objects. @set help=/_docs/=$at$=propset#/4: (string) W2 Wizard - To use on other's objects. @set help=/_docs/=$at$=propset#/5: (string) @set help=/_docs/=$at$=propset#/6: (string) Propset is used for setting properties other than the normal 'string' type @set help=/_docs/=$at$=propset#/7: (string) used by @set. For example: @set help=/_docs/=$at$=propset#/8: (string) @set help=/_docs/=$at$=propset#/9: (string) @propset me=int:_myint:23 @set help=/_docs/=$at$=propset#/kwords: (string) basics @set help=/_docs/=$at$=propset#/: (string) 18 @set help=/_docs/=$at$=ps#/1: (string) @ps @set help=/_docs/=$at$=ps#/10: (string) PID: The process ID number that is unique to that process. This is a number @set help=/_docs/=$at$=ps#/11: (string) assigned to each new process as it is run. It is assigned in numerical @set help=/_docs/=$at$=ps#/12: (string) order as processes are started, so lower PIDs were run earlier than the @set help=/_docs/=$at$=ps#/13: (string) higher ones. @set help=/_docs/=$at$=ps#/2: (string) --- @set help=/_docs/=$at$=ps#/3: (string) Permissions: W1 Mage - In order to see all running processes. @set help=/_docs/=$at$=ps#/4: (string) @set help=/_docs/=$at$=ps#/5: (string) Lists the status of the currently running MUF program processes. This lists @set help=/_docs/=$at$=ps#/6: (string) all processes for a mage or higher. Non-Wizards only see the muf processes that @set help=/_docs/=$at$=ps#/7: (string) they can @kill. @set help=/_docs/=$at$=ps#/8: (string) @set help=/_docs/=$at$=ps#/9: (string) The information provided by the @ps printout is: @set help=/_docs/=$at$=ps#/kwords: (string) Programming @set help=/_docs/=$at$=ps#/: (string) 13 @set help=/_docs/=$at$=purge#/1: (string) @purge = @set help=/_docs/=$at$=purge#/10: (string) W-bitted players cannot be @purged. @set help=/_docs/=$at$=purge#/11: (string) Players set = @/precious:yes cannot be @purged. @set help=/_docs/=$at$=purge#/12: (string) @set help=/_docs/=$at$=purge#/13: (string) WARNING: Make sure the player owns no public rooms or areas. @set help=/_docs/=$at$=purge#/14: (string) @set help=/_docs/=$at$=purge#/15: (string) See @FROB. @set help=/_docs/=$at$=purge#/2: (string) -------------------------- @set help=/_docs/=$at$=purge#/3: (string) Permissions: !GUEST - To use on owned objects. @set help=/_docs/=$at$=purge#/4: (string) W2 Wizard - To use on other players. @set help=/_docs/=$at$=purge#/5: (string) @set help=/_docs/=$at$=purge#/6: (string) Recycles all objects owned by that player, but leaves the player. Players @set help=/_docs/=$at$=purge#/7: (string) can use this command on themselves by entering their password. Wizards can @set help=/_docs/=$at$=purge#/8: (string) use this program on other players by specifying 'yes' in place of the @set help=/_docs/=$at$=purge#/9: (string) password. @set help=/_docs/=$at$=purge#/kwords: (string) Admin @set help=/_docs/=$at$=purge#/: (string) 15 @set help=/_docs/=$at$=recycle#/1: (string) @recycle or @destroy @set help=/_docs/=$at$=recycle#/10: (string) Objects set with the PROTECT flag cannot be @recycled. @set help=/_docs/=$at$=recycle#/11: (string) The global_environment (Typically #0) cannot be @recycled. @set help=/_docs/=$at$=recycle#/12: (string) @destroy is an alias for the @recycle command. @set help=/_docs/=$at$=recycle#/2: (string) -------------------------------------- @set help=/_docs/=$at$=recycle#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=recycle#/4: (string) @set help=/_docs/=$at$=recycle#/5: (string) Destroy an object and remove all references to it within the database. The @set help=/_docs/=$at$=recycle#/6: (string) object is then added to a free list, and newly created objects are assigned @set help=/_docs/=$at$=recycle#/7: (string) from the pool of recycled objects first. You *must* own the object being @set help=/_docs/=$at$=recycle#/8: (string) recycled, even wizards must use the @chown command to recycle someone else's @set help=/_docs/=$at$=recycle#/9: (string) belongings. @set help=/_docs/=$at$=recycle#/kwords: (string) building @set help=/_docs/=$at$=recycle#/: (string) 12 @set help=/_docs/=$at$=restart#/1: (string) @restart @set help=/_docs/=$at$=restart#/10: (string) Successful restarts are logged to the status log with the prefix of: @set help=/_docs/=$at$=restart#/11: (string) REST @set help=/_docs/=$at$=restart#/12: (string) @set help=/_docs/=$at$=restart#/13: (string) Restarting the muck involves booting all the players, shutting down all @set help=/_docs/=$at$=restart#/14: (string) the programs, then shutting down the binary, then starting the binary @set help=/_docs/=$at$=restart#/15: (string) back up. If the binary was changed since the last time the server was @set help=/_docs/=$at$=restart#/16: (string) started, then the muck will start back up on the new binary. @set help=/_docs/=$at$=restart#/2: (string) ------------------- @set help=/_docs/=$at$=restart#/3: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=restart#/4: (string) @set help=/_docs/=$at$=restart#/5: (string) Restarts the muck. Must be typed in full. The muckname part is case @set help=/_docs/=$at$=restart#/6: (string) sensitive and must match the @tune muckname value exactly in order to @set help=/_docs/=$at$=restart#/7: (string) restart. Failures to restart are logged to the status log with the @set help=/_docs/=$at$=restart#/8: (string) prefix of: @set help=/_docs/=$at$=restart#/9: (string) SHAM @set help=/_docs/=$at$=restart#/kwords: (string) @usage @set help=/_docs/=$at$=restart#/: (string) 16 @set help=/_docs/=$at$=restrict#/1: (string) @restrict @set help=/_docs/=$at$=restrict#/2: (string) ------------------ @set help=/_docs/=$at$=restrict#/3: (string) Permissions: W2 Wizard @set help=/_docs/=$at$=restrict#/4: (string) @set help=/_docs/=$at$=restrict#/5: (string) This command toggles whether or not non-wizzes can log into the MUCK. @set help=/_docs/=$at$=restrict#/6: (string) By doing @restrict on, only those with a W1 bit or higher can connect. @set help=/_docs/=$at$=restrict#/kwords: (string) Admin @set help=/_docs/=$at$=restrict#/: (string) 6 @set help=/_docs/=$at$=sanchange#/1: (string) @sanchange @set help=/_docs/=$at$=sanchange#/10: (string) next: This points to the next exit or content after that object. @set help=/_docs/=$at$=sanchange#/11: (string) location: This is that object's current location on the MUCK. @set help=/_docs/=$at$=sanchange#/12: (string) home: This is the object's home. @set help=/_docs/=$at$=sanchange#/13: (string) owner: Who owns that object. @set help=/_docs/=$at$=sanchange#/14: (string) @set help=/_docs/=$at$=sanchange#/15: (string) WARNING: Use of this command is very dangerous if you do not know what @set help=/_docs/=$at$=sanchange#/16: (string) you are doing. Placing the incorrect values in the fields will @set help=/_docs/=$at$=sanchange#/17: (string) corrupt your data base and may ruin it permanently, so make sure @set help=/_docs/=$at$=sanchange#/18: (string) to make a server-side backup of the data base before tinkering @set help=/_docs/=$at$=sanchange#/19: (string) with this command. @set help=/_docs/=$at$=sanchange#/2: (string) ----------------------------------- @set help=/_docs/=$at$=sanchange#/20: (string) @set help=/_docs/=$at$=sanchange#/21: (string) See: @SANITY, @SANFIX @set help=/_docs/=$at$=sanchange#/3: (string) Permissions: W4 Boy @set help=/_docs/=$at$=sanchange#/4: (string) @set help=/_docs/=$at$=sanchange#/5: (string) Allows a W4 or #1 to directly change the data base entry for a specific @set help=/_docs/=$at$=sanchange#/6: (string) object. This is done by picking a dbref, picking a field for that entry, @set help=/_docs/=$at$=sanchange#/7: (string) and then setting the new object that it is to point to. The fields are: @set help=/_docs/=$at$=sanchange#/8: (string) exits: This points to the first exit on the dbref object. @set help=/_docs/=$at$=sanchange#/9: (string) contents: This points to the first content on the dbref object. @set help=/_docs/=$at$=sanchange#/kwords: (string) Admin @set help=/_docs/=$at$=sanchange#/: (string) 21 @set help=/_docs/=$at$=sanfix#/1: (string) @sanfix @set help=/_docs/=$at$=sanfix#/10: (string) the user to repair it by hand. This would be done by using @sanchange. @set help=/_docs/=$at$=sanfix#/11: (string) @set help=/_docs/=$at$=sanfix#/12: (string) See: @SANITY, @SANCHANGE @set help=/_docs/=$at$=sanfix#/2: (string) ------- @set help=/_docs/=$at$=sanfix#/3: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=sanfix#/4: (string) @set help=/_docs/=$at$=sanfix#/5: (string) This program scans through the entire data base and tries to correct any @set help=/_docs/=$at$=sanfix#/6: (string) values that are found to be a problem. This is typically run after @sanity @set help=/_docs/=$at$=sanfix#/7: (string) has reported to have found an error. Results of the @sanfix are logged to @set help=/_docs/=$at$=sanfix#/8: (string) a log called: sanfixed. @set help=/_docs/=$at$=sanfix#/9: (string) If @sanfix fails to repair the data base automatically, it will instruct @set help=/_docs/=$at$=sanfix#/kwords: (string) Admin @set help=/_docs/=$at$=sanfix#/: (string) 12 @set help=/_docs/=$at$=sanity#/1: (string) @sanity @set help=/_docs/=$at$=sanity#/2: (string) ------- @set help=/_docs/=$at$=sanity#/3: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=sanity#/4: (string) @set help=/_docs/=$at$=sanity#/5: (string) Scans the data base, looking for errors, invalid values, and other @set help=/_docs/=$at$=sanity#/6: (string) inconsistencies that would indicate a damaged data base. Will report @set help=/_docs/=$at$=sanity#/7: (string) if the data base appears to be damaged. @set help=/_docs/=$at$=sanity#/8: (string) @set help=/_docs/=$at$=sanity#/9: (string) See: @SANFIX, @SANCHANGE @set help=/_docs/=$at$=sanity#/kwords: (string) Admin @set help=/_docs/=$at$=sanity#/: (string) 9 @set help=/_docs/=$at$=set#/1: (string) @set = [!] -or- @set help=/_docs/=$at$=set#/10: (string) @set can modify flags, add properties to an object, or remove properties @set help=/_docs/=$at$=set#/11: (string) from an object. @set help=/_docs/=$at$=set#/12: (string) @set help=/_docs/=$at$=set#/13: (string) By typing '@set =[!], you may set flags on objects. The @set help=/_docs/=$at$=set#/14: (string) permissions from flag to flag varies in terms of what it can be set on, @set help=/_docs/=$at$=set#/15: (string) and by who. Refer to the individual flag entries for details. To remove @set help=/_docs/=$at$=set#/16: (string) a flag, insert the ! mark before the flag name. The flags settable in @set help=/_docs/=$at$=set#/17: (string) ProtoMUCK are: @set help=/_docs/=$at$=set#/18: (string) DARK/DEBUG, STICKY/SILENT/SETUID, ABODE/AUTOSTART/ABATE, HAVEN/HARDUID/HIDE, @set help=/_docs/=$at$=set#/19: (string) JUMP_OK, LINK_OK/LIGHT, BUILDER/BOUND, ZOMBIE/PUPPET, XFORCIBLE, @set help=/_docs/=$at$=set#/2: (string) @set = : [ ] -or- @set help=/_docs/=$at$=set#/20: (string) VEHICLE/VIEWABLE, QUELL, GUEST, LOGWALL, MUFCOUNT, PROTECT, ANTIPROTECT, @set help=/_docs/=$at$=set#/21: (string) PARENT/PROG_DEBUG, HIDDEN, NO_COMMAND, EXAMINE_OK, MOBILE/OFFER, @set help=/_docs/=$at$=set#/22: (string) MUCKER 1 through 3, and WIZARD 1 through 4 @set help=/_docs/=$at$=set#/23: (string) @set help=/_docs/=$at$=set#/24: (string) @set =: -- Clears that property from the object. @set help=/_docs/=$at$=set#/25: (string) @set =: -- Sets that property with that string. @set help=/_docs/=$at$=set#/26: (string) @set =:^ -- Sets that property with that number as int. @set help=/_docs/=$at$=set#/27: (string) @set =:clear -- Clears all the props from that object. @set help=/_docs/=$at$=set#/28: (string) & = -- Same as '@set =: @set help=/_docs/=$at$=set#/29: (string) & -- Same as '@set =: @set help=/_docs/=$at$=set#/3: (string) @set = : -or- @set help=/_docs/=$at$=set#/30: (string) @set help=/_docs/=$at$=set#/31: (string) See: PROP TYPES @set help=/_docs/=$at$=set#/32: (string) ~ @set help=/_docs/=$at$=set#/4: (string) @set = :[^] @set help=/_docs/=$at$=set#/5: (string) @set =: @set help=/_docs/=$at$=set#/6: (string) & [=] @set help=/_docs/=$at$=set#/7: (string) ------------------------------- @set help=/_docs/=$at$=set#/8: (string) Permissions: !GUEST - To use on own objects. @set help=/_docs/=$at$=set#/9: (string) W2 Wizard - To use on other's objects. @set help=/_docs/=$at$=set#/kwords: (string) basics @set help=/_docs/=$at$=set#/: (string) 32 @set help=/_docs/=$at$=shutdown#/1: (string) @shutdown @set help=/_docs/=$at$=shutdown#/10: (string) Successful uses of @shutdown are logged to the status log with the @set help=/_docs/=$at$=shutdown#/11: (string) prefix: SHUT @set help=/_docs/=$at$=shutdown#/2: (string) -------------------- @set help=/_docs/=$at$=shutdown#/3: (string) Permissions: W3 ArchWizard @set help=/_docs/=$at$=shutdown#/4: (string) @set help=/_docs/=$at$=shutdown#/5: (string) Shuts down the game. Must be typed in full, and the muck name is @set help=/_docs/=$at$=shutdown#/6: (string) required. is case sensitive and must match the @set help=/_docs/=$at$=shutdown#/7: (string) @tune muckname setting in order to shut the MUCK down. @set help=/_docs/=$at$=shutdown#/8: (string) Failed attempts to use @shutdown are logged to the status log with @set help=/_docs/=$at$=shutdown#/9: (string) the prefix: SHAM @set help=/_docs/=$at$=shutdown#/kwords: (string) @usage @set help=/_docs/=$at$=shutdown#/: (string) 11 @set help=/_docs/=$at$=stats#/1: (string) @stats [me] @set help=/_docs/=$at$=stats#/10: (string) on a single player. @set help=/_docs/=$at$=stats#/11: (string) The information provided by the @stats output is: @set help=/_docs/=$at$=stats#/12: (string) The raw number of rooms, exits, programs, players, things, and garbage. @set help=/_docs/=$at$=stats#/13: (string) The total count of objects in the data base, and the number of them that @set help=/_docs/=$at$=stats#/14: (string) are old and unused, as defined by @tune aging_time. @set help=/_docs/=$at$=stats#/15: (string) The number of objects that have been changed since the last save. @set help=/_docs/=$at$=stats#/16: (string) The date and time of the last data base save. @set help=/_docs/=$at$=stats#/17: (string) The amount of RAM that the garbage parts of the data base are taking up. @set help=/_docs/=$at$=stats#/18: (string) The amount of RAM that the compiled MUF programs are taking up. @set help=/_docs/=$at$=stats#/19: (string) The amount of RAM that the rest of the data base is taking up in total. @set help=/_docs/=$at$=stats#/2: (string) ----------- @set help=/_docs/=$at$=stats#/20: (string) Adding up the RAM used by the garbage, the compiled MUFs, and the data base, @set help=/_docs/=$at$=stats#/21: (string) will give one a rough approximate on the amount of RAM that the MUCK itself @set help=/_docs/=$at$=stats#/22: (string) requires to run. @set help=/_docs/=$at$=stats#/3: (string) Permissions: W1 Mage - To use on other players. @set help=/_docs/=$at$=stats#/4: (string) @set help=/_docs/=$at$=stats#/5: (string) @stats provides a lot of information about the data base on the MUCK. @set help=/_docs/=$at$=stats#/6: (string) When used by itself, the information is about the whoel muck. Non-wizard @set help=/_docs/=$at$=stats#/7: (string) players can type '@stats me' to view the number of data base objects that @set help=/_docs/=$at$=stats#/8: (string) they personally own. @set help=/_docs/=$at$=stats#/9: (string) Mages and higher can use '@stats ' to look up the individual info @set help=/_docs/=$at$=stats#/kwords: (string) building @set help=/_docs/=$at$=stats#/: (string) 22 @set help=/_docs/=$at$=success#/1: (string) @success [=] @set help=/_docs/=$at$=success#/10: (string) @set help=/_docs/=$at$=success#/11: (string) See @OSUCCESS. @set help=/_docs/=$at$=success#/2: (string) ------------------------------ @set help=/_docs/=$at$=success#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=success#/4: (string) Sets the success message for . The message is displayed when a @set help=/_docs/=$at$=success#/5: (string) player successfully uses . Without a message argument, it clears @set help=/_docs/=$at$=success#/6: (string) the message. It can be abbreviated @succ. can be specified as @set help=/_docs/=$at$=success#/7: (string) or #, or as 'me' or 'here'. @set help=/_docs/=$at$=success#/8: (string) This command is the same as: @set help=/_docs/=$at$=success#/9: (string) '@set =_/succ:[text]' @set help=/_docs/=$at$=success#/kwords: (string) building @set help=/_docs/=$at$=success#/: (string) 11 @set help=/_docs/=$at$=sweep#/1: (string) @sweep or scan @set help=/_docs/=$at$=sweep#/2: (string) -------------- @set help=/_docs/=$at$=sweep#/3: (string) Permissions: !GUEST - To use. @set help=/_docs/=$at$=sweep#/4: (string) W2 Wizard - To get more info. @set help=/_docs/=$at$=sweep#/5: (string) @set help=/_docs/=$at$=sweep#/6: (string) This shows what listeners are in the room, and any listening rooms down @set help=/_docs/=$at$=sweep#/7: (string) the environment tree. @set help=/_docs/=$at$=sweep#/8: (string) For wizards it also lists what room common communications actions such as say/pose/whisper/page are on. @set help=/_docs/=$at$=sweep#/kwords: (string) basics @set help=/_docs/=$at$=sweep#/: (string) 8 @set help=/_docs/=$at$=teleport#/1: (string) @teleport [=] @set help=/_docs/=$at$=teleport#/10: (string) @tel their rooms to other rooms to set the room's parent, and @tel themselves @set help=/_docs/=$at$=teleport#/11: (string) to other rooms as long as they are set JUMP_OK and the room they are going to @set help=/_docs/=$at$=teleport#/12: (string) is also JUMP_OK or one they own. They can also @tel themselves into things @set help=/_docs/=$at$=teleport#/13: (string) that they personally own. @set help=/_docs/=$at$=teleport#/2: (string) ---------------------------------- @set help=/_docs/=$at$=teleport#/3: (string) Permissions: !GUEST - To use on own objects. @set help=/_docs/=$at$=teleport#/4: (string) W2 Wizard - To use without restrictions. @set help=/_docs/=$at$=teleport#/5: (string) @set help=/_docs/=$at$=teleport#/6: (string) Moves to , if is not given, moves you to @set help=/_docs/=$at$=teleport#/7: (string) . Wizards may teleport anything to anywhere, provided it does not @set help=/_docs/=$at$=teleport#/8: (string) violate the rules of the data base. @set help=/_docs/=$at$=teleport#/9: (string) Normal players are able to @teleport objects they own back to themselves, @set help=/_docs/=$at$=teleport#/kwords: (string) basics @set help=/_docs/=$at$=teleport#/: (string) 13 @set help=/_docs/=$at$=tops#/1: (string) @tops @set help=/_docs/=$at$=tops#/2: (string) ----- @set help=/_docs/=$at$=tops#/3: (string) Permissions: W1 Mage @set help=/_docs/=$at$=tops#/4: (string) @set help=/_docs/=$at$=tops#/5: (string) Prints out memory and CPU usage information of the top MUF and MPI programs @set help=/_docs/=$at$=tops#/6: (string) with the highest running time. If a number is given, then it shows that @set help=/_docs/=$at$=tops#/7: (string) many of the top processes. @set help=/_docs/=$at$=tops#/kwords: (string) Programming @set help=/_docs/=$at$=tops#/: (string) 7 @set help=/_docs/=$at$=trace#/1: (string) @trace [=] @set help=/_docs/=$at$=trace#/2: (string) -------------------------- @set help=/_docs/=$at$=trace#/3: (string) Permissions: !GUEST @set help=/_docs/=$at$=trace#/4: (string) @set help=/_docs/=$at$=trace#/5: (string) Starts with and traces all location fields, until the global @set help=/_docs/=$at$=trace#/6: (string) environment room is reached or the optional is specified. This is @set help=/_docs/=$at$=trace#/7: (string) generally useful for finding which rooms are parents in your heirarchy. If @set help=/_docs/=$at$=trace#/8: (string) you cannot link to a particular location its name is replaced by stars ***. @set help=/_docs/=$at$=trace#/kwords: (string) building @set help=/_docs/=$at$=trace#/: (string) 8 @set help=/_docs/=$at$=tune#/1: (string) @tune @set help=/_docs/=$at$=tune#/10: (string) higher can actually change any of them. Certain @tuneables will not even @set help=/_docs/=$at$=tune#/11: (string) be viewable to any wizard less than a W3. @set help=/_docs/=$at$=tune#/12: (string) ProtoMUCK can be compiled with an option to make it so that some of the @set help=/_docs/=$at$=tune#/13: (string) server side related @tune options can only be set by W4 or #1. In this @set help=/_docs/=$at$=tune#/14: (string) case, W3 wizards will see a '-' mark in front of the @tuneables that @set help=/_docs/=$at$=tune#/15: (string) they cannot change. @set help=/_docs/=$at$=tune#/16: (string) When listing @tuneables, you can list partial matches by including @set help=/_docs/=$at$=tune#/17: (string) a '*' mark. For example: @set help=/_docs/=$at$=tune#/18: (string) @tune log* will list all of the @tuneables that start with the word 'log'. @set help=/_docs/=$at$=tune#/19: (string) @set help=/_docs/=$at$=tune#/2: (string) @tune @set help=/_docs/=$at$=tune#/20: (string) @tune -- To list all of the @tuneable settings. @set help=/_docs/=$at$=tune#/21: (string) @tune -- To view only the @tuneables of that type. @set help=/_docs/=$at$=tune#/22: (string) @tune