Menue

 

Resume


Scott A. H. Ruggels

12757 Venice Blvd. #2,
Los Angeles,
CA 90066

(310) 397 - 8295
<sruggels@earthlink.net >

 


Download resumé as


POSITION SOUGHT:

   
  Animator
     

TOOLS:

On Windows:
Z-Brush, Maya 8.5, Unreal Editor3, 2, The Vicious Cycle, Engine Gamebryo, 3d Studio Max6, 4.2, 3, 2.5, Character Studio3.0, Photoshop 7.0, Adobe Premier 6, Microsoft Source Safe, Autodesk Animator Studio. Equilibrium Debabelizer Pro,  Dark Tree Texture Tool, MS  Word, MS Publisher, Accolade’s Tile Editor (Ted). 

On the SGI:
Softimage Creative Environment,  some experience with Wavefront Gameware Deluxe. 

Traditional Tools; 
Pencil, pen  and ink, Markers, chalk, colored pencil. 

   

CREDITS:

 
 

For Collision Studios:

•Lead Animator, modeled dog and props for Ultimate Duck Hunter: Hunting & Retrieving Ducks.

For Castaway Entertainment L.L.C.:

•Modeled Characters in Maya, both High and Low Polygon for importation into Gamebryo, and

Unreal Engine3 Middleware. 

     •Animated characters, monsters and animals for  the game Djinn*. 

For The 3do Company:

Character Modeler on Johnny Mosely: Mad Trix for PS2, 

Environment, vehicle and character modeler for Army Men: Green Rogue for PS2

•Cinematic animator and Scenic and vehicle modeler for Army Men: World War (PC).

•Environment and vehicle modeler for Army Men: Toys In Space (PC).

•Environment and vehicle modeler for Army Men II(PC),

•Environment and vehicle modeler for Army Men I (PC),

•Story boarding cinematic sequences for Army Men I

•VO work for Army Men I and II and 3d (PSX), 

•Low polygon baseball stadium Geometry for High Heat Baseball

For Accolade:

•Concept Artist and lead animator, and background artist for Cybernauts; The Next Breed,

•Concept artist and animator for Fire Team Rogue

For Hero Software:

•Lead Animator, artist, background artist, Special effects animator for Champions! The Computer Game.

•Title Graphics and font design for Heromaker!

Plus many printed illustration for Paper based RPG companies and magazines. 

* Bold titles have shipped.  Italicized titles have not shipped. 

 

 

WORK EXPERIENCE:

 
 
  • Character Artist/Animator, , for Collision studios, March-May 2006, and February –Present 2007

  • Character Modeler and animator for Castaway Entertainment L.L.C. November 2003 to December 2005.

  • Armed guard & driver for “Armed Courier Service”  from February 2003 to November 2003

  • Animator and modeler for the Army Men PC and PS2, for 3do from April of 1996 to November 2001.

  • Baseball Stadium and art processing for High heat baseball for 3do from December of 1994 to April 1996.

  • Lead animator and background artist for Accolade from  July of 1993 to December of 1994

  • Lead Animator and background Artist for Hero Software from December 1991 to June 1993

  • Freelance Illustrator for various Role Playing Game companies since 1985

   

EDUCATION:

 
 

Graduated Palo Alto Senior High School in 1982. Attended San Jose State University majoring in Fine Art and minoring in Military Science. Courses included :  Art history, Basic drawing, Life Drawing, 2D Design, Industrial and product rendering. Additional coursework at Foothill College in Commercial Art, Computer Graphics. Attended De Anza College. Courses included Film Editing, Character Animation (Todd Flinchbaugh) and advanced film animation. Animation anatomy from Sheldon Borenstein. 2000, Massive Black Workshop in San Francisco  2005. 

   

REFERENCES:

 
  Available upon request. Paper and electronic samples also available upon request.