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 2.2.2  Looktraps 
'Looktraps' are details or `fake objects' in a room. For example,
rather than creating a `Sign' object with instructions on how to use
some local commands and placing it in a room, you could mention the sign
in the room's desc and create it as a looktrap. There will be no
separated dbref'd object named `Sign', but players will still be able to
do look sign and see it. The primary value of looktraps is
efficiency: because no separate object is created, overall database size
is somewhat smaller, and commands that must search the database have one
fewer objects to examine. And, if your MUCK uses a quota
system, there will be one fewer object counting against your quota. 
Looktraps are stored as properties in the _details/
directory. Names of looktraps follow the aliasing conventions of exits:
strings delimited by ; semicolons serve as alias names. 
==================================== 
> @set here = _details/sign;plaque;notice:To see who lives here,  
   type `look mailboxes'. To get a home here, type `claim #',  
   using an unclaimed home number for `#'. 
   Property set. 
 
> l plaque 
   To see who lives here, type `look mailboxes'. To get a home here,  
   type `claim #', using an unclaimed home number for `#'. 
==================================== 
 
Looktraps are automatically parsed for MPI. 
This looktrap puts the sign text in a list, allowing better control
over formatting... 
==================================== 
> @set here = _details/sign;plaque;notice:{list:signtext} 
   Property set. 
> lsedit here = signtext 
   <    Welcome to the list editor.  You can get help
by entering `.h'     > 
   < `.end' will exit and save the list.  `.abort' will abort any changes. > 
   <    To save changes to the list, and continue
editing, use `.save'     > 
   < Insert at line 1 > 
>     ... text text text ...  
>     ... blah blah blah ...  
>     ...  etc etc etc   ... 
   < Editor exited. > 
   < list saved. > 
==================================== 
 
This looktrap creates a `delayed effect'. Players get a little
message seven seconds after they look at the portrait. 
==================================== 
> @set here=_details/painting;picture;portrait:A somber portrait in 
   oils, depicting Baron Von Hoofenstaffen, former owner of this 
   mansion:{null:{delay:7,{lit:{null:{tell:You're not quite sure: it 
   seems, perhaps, that the eyes of the portrait are following your  
   moves.}}}}} 
==================================== 
 
Note: Many MUCKs have soft-coded `look' commands that
handle setting and removing looktraps, with syntaxes such as look
#add <detail> = <desc>. Type look #help
to determine if such a system is available on your
MUCK. 
  
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